Video games and anime sometimes tie in with each other, plus video games kick ass. =P Discuss them here.
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peachvampiress
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by peachvampiress » Wed Mar 14, 2007 2:37 am
Neon Heart
You could always buy FF4 for the Playstation... But then there's no nostalgia to it, so bleh.
Dun have a Playstation :P Although I'd be willing to give up nostalgia for a game that's not going to erase when I'm half way through.
Apparently they released it onto GBA (which I have), but I heard it's got some weird glitches in it.
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Rin
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by Rin » Wed Mar 14, 2007 4:36 pm
peachvampiress wrote:Neon Heart
You could always buy FF4 for the Playstation... But then there's no nostalgia to it, so bleh.
Dun have a Playstation

Although I'd be willing to give up nostalgia for a game that's not going to erase when I'm half way through.
Apparently they released it onto GBA (which I have), but I heard it's got some weird glitches in it.
Go for the GBA then. The only problem with the PS version is that is have some very long loading times. But since you don't have a Playstation I guess you won't have to worry about this.
I heard the GBA version is easier from a friend of mine who has it. There is extra stuff added to it.
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Kameko
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by Kameko » Sun Mar 18, 2007 6:53 pm
I can't believe I forgot about Knights of the Old Republic. A warning about the second game though: it isn't finished. I'll just quote an Amazon review:
Knights of the Old Republic 2 is, in most ways, extraordinarily similar to the original. All the gameplay mechanisms are the same. There are a few new force powers, more feats to acquire, and more items and upgrades. This is not a criticism: the original KOTOR was a great game.
This is not, for one simple reason: it isn't finished. By this, I don't mean that the door is left wide open for a sequel, although it is. I don't even mean that the game is buggy, although it is. The game is literally not finished.
Plot points appear and disappear at random. For example, and without spoiling anything, in the first part of the game, your actions cause a significant problem on one of the other worlds in the game. You get a quest to fix the problem. You find a way to do so. The quest abruptly ends there--there is no way to let anyone know you've solved the problem. Then, at the end game, people complain to you that you never solved this quest. And that's a minor example. Frankly, more of the end game is explained by the brief blurbs on the loading screens than anything that happens in the game itself.
The game is filled with "Huh?" moments as a result. The end game, in particular, expects you to know things that are never revealed anywhere because those aspects were cut. Side plots are built up and suddenly dropped. One of the end-game cutscenes suggests a critical decision is about to be made, then is completely ignored.
Then there's the ending itself. Sheer garbage. There's no payoff for wading through the disjointed story. There's nothing but a brief little dialog that goes nowhere.
What's particularly sad is that, what story is there is very interesting. This game was designed by the designer for Planescape: Torment, one of the great RPGs. It has a similar feel, full of regret and melancholy, and the weight of decisions made in the past. I'm quite sure a complete story was developed. Some genius decided to start cutting so the game could get out the door sooner. It's a sad waste of potential, and leaves a bitter taste.
I still recommend picking up number 2 but make sure to keep your eye on Team Gizka, who are working on restoring the cut content and giving us actual endings. Also go to the downloads section and get the game fixes.
Everybody was a baby once, Arthur. Oh, sure, maybe not today, or even yesterday. But once. Babies, chum: tiny, dimpled, fleshy mirrors of our us-ness, that we parents hurl into the future, like leathery footballs of hope. And you''ve got to get a good spiral on that baby, or evil will make an interception.